don't touch me / ne me touchez pas (2003) was a work about intimacy and attitudes in front of the computer screen.
Since 2020 Flash technology is obsolete, so this piece is now archived:
Original story PuddingPaard told by Annie Abrahams:
“'Don’t touch me' by Annie Abrahams, displays the photograph of a woman lying on a bed, as a voice starts telling a story. But if the user rolls the cursor of the mouse over the picture, a text immediately appears on the screen, expressing the woman’s refusal (« don’t touch me ») and she changes positions. The vocal tale stops immediately and restarts from the beginning. On the fourth attempt of caress with the mouse, the window closes up. This way, the user is made to reflect upon what an interactive gesture is and to think twice before interacting with the work (whether by clicking or rolling over). Interacting is thus staged and shown. Annie Abrahams forces us to be passive to become aware of the nature of the interactive gesture. In this work, interacting stops the narrative : narrativity and interactivity are here incompatible. The loss of grasp is characterized by the impossibility of acting.”, Bouchardon, S. (2008). « The rhetoric of interactive art works', actes du colloque international DIMEA 2008, 10 au 12 septembre 2008, Athènes, Grèce, ACM Proceeding Series Vol. 349, 312-318.
“The story Don't touch me has a vocal, visual (the woman displayed) and written-textual dimension (the three messages of refusal). It also has a gestural dimension: it is through the action of the user that the vocal narrative makes sense. This is an interactive story that is based on a play between interactivity and narrativity (Ensslin, 2012). Interactivity prevents narrativity insofar as the gesture of the user stops the narrative. The author also plays on the apparent incompatibility between narrativity and interactivity to teach the user to resist his desire to click, but also to apprehend differently the representations - especially online – of the female body. The vocal narrative can only be interpreted through the gesture of the user: it makes sense because it is interactive.